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Rituals

Vampiric Touch
Level: 6 Component Cost: 40 LBC
Category: Healing Market Price: 360 LBC
Time: 10 minutes Key Skill: Healing (no check)
Duration: Untill Discharged

This ritual creates a seed of necrotic energy that is embedded in its recipient until such time as said recipient chooses to discharge it. No creature may be under the effects of more than one Vampiric Touch ritual at a time. If a new ritual is cast on the same creature, then its seed replaces that of the previous. A 16th level ritualist can perform a superior version of this ritual that increases the attack bonus to +4, but also increases the component cost to 400 LBC. A 26th level ritualist can perform a mastered version of this ritual that increases the attack bonus to +6, but also increases the component cost to 4,000 LBC. When the creature on which the ritual was cast chooses to discharge it (A free action), that creature may make the following attack vs. either Fortitude or Reflex (chosen at the time of the ritual’s casting and unchangeable thereafter) before the end of its turn:

Vampiric Strike Level 6
Necrotic energy swirls about your hand as you reach out and grasp your victim, draining it of its lifeforce to replenish your own.
Daily + Arcane
Standard Action Melee
Target: One creature
Attack: Strength+2 vs. Fortitude or Dexterity+2 vs. Reflex
Hit: The target takes necrotic damage equal to your healing surge value, and you regain hit points equal to that amount.

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Andy's Funny Magic Items

The Stone Doorway Genesplicer